

My plan back then was to create not only new levels and music, but also change the graphics and do some minor changes to the enemies, such as editing speed and damage settings. When I completed my last hack in 2011 (Mega Man 3: The Battle of Gamma), I decided that next time I make a Mega Man hack, I should try to make some more changes to it than the usual stuff. Final laser room in Wily 2-2 has spikes on the floor now, to make it more obvious that going further down means instant death Dive Missile now homes in on enemies even if they're immune to it Moving ceiling in Wily 2-2 could kill Mega Man even though he stood clear and shouldn't get crushed. Reduced Drill-in-a-box's hitbox a tiny bit

Reduced Drill Man's Drill bomb's hitbox slightly Suspicious looking pit in the Hover + Battonton room in Drill Man's stage was removed Dive Missile restored to how it was in v1.0 (and in the original game) because of unexpected problems If you jumped and then started falling right before entering Mecha Dragon's boss room door, Mega Man would die instead of getting rescued by Rush Jet Skull Shield also didn't work on Shadow Man Archive's Shadow Blade, even though it's his weakness Skull Shield didn't work on Mega Man Clone's brick blocks, even though it's his weakness Mega Man Clone's Drill Blaster attack has been slowed down a few frames If Flash Stopper had just been used when Mega Man Clone's phase 1 (in Wily 2-1) was killed, the colors would get stuck at the color pallette of the Flash Stopper's flash Fixed a bug associated with Wily Alien (in Wily 1-4) getting killed at the same time as Mega Man is damaged Rush Coil will now only work when Mega Man jumps on top of him (in the original game, you could just walk into Rush Coil and Mega Man would still jump) Wily 1-2 boss is now immune to Pharaoh Gust Skull Shield didn't kill Wall Blasters instantly (like it kills every other enemy in the game) Skull Shield now disappears if Mega Man dies The red Concrete Platforms could sometimes clip Mega Man to the absolute bottom of the screen Dive Man could, under extremely specific circumstances, crash the game Wily 1-4 boss room has been changed to make it more obvious that you can slide Health and weapon energy now fill up instantly New feature: The A and B buttons for gamepad #2 can now switch weapons just like the select button Using gamepad #2 for weapon switching in force beam areas could result in glitched weapon projectiles for a few seconds. All unused gamepad #2 inputs would bring up the pause menu in version 1.03.

Pharaoh Shot kills Wily Capsule phase 2's skull bomb in one hit instead of two. Mega Man doesn't have to go that far to activate Wily Machine phase 2's ground pound anymore. Wily Machine phase 2 can't spawn a flash stopper orb if Mega Man is already frozen. Rush Jet flashes before disappearing during the Mecha Dragon fight, to warn the player. Pausing the game after Suzak & Fenix were killed could sometimes mess up the graphics a bit Wily Machine 3 was unbeatable in the previous version. CAUTION: The following sections contain direct or indirect spoilers, read them later if you want to explore and discover everything by yourself. Furthermore, the hack incorporates patches, programming assets and graphics from a wide range of people. What started as a one-man project has resulted in a fine collaboration between DurfarC (main author, level design, programming, music), MartsINY (main boss designer, programming) and chiptune composers Golden Shades, RRThiel, Cosmic Gem and MarkTherence. The hack should be suitable for veterans and casual players alike it is more difficult than the original Mega Man 4, but easier than most other ROM hacks and fan games out there. At the same time, it still tries to stick to the "run, jump and shoot" formula of the original classic Mega Man games. Mega Man 4 Voyage strives to be one of the most extensive Mega Man ROM hacks to be 100% completed and released to date, with an original storyline, new places to explore, reprogrammed robot master AIs, new fortress bosses and an enormous soundtrack with almost 40 original songs to accompany it all. All levels have been completely redesigned, new music has been composed, graphics have been changed, weapons have been altered, existing enemies and bosses have been edited and some new enemies, bosses, items and stage gimmicks have been programmed from scratch. This is a ROM hack of Capcom's Mega Man 4 for the NES. by DurfarC, MartsINY, Golden-Shades, RRThiel et al.
